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PATHFINDER


OWNERS MANUAL


MEDIA





Multi Role Home Ship


TECHNICAL INFORMATION
PATHFINDER
SYSTEMS
A special thanks to:
- Archaegeo's Waypointing System
- Firestar99's Compass
- FixerID's Autopilot
- Thaccus' Nav-Suite
- Kap for the inspiration behind the M-panel
- Azurethi's ATAN2 Approx
- Moriwatari Speedometer
Respawn Machine
Yes
OVERVIEW
PHYSICAL PARAMETERS
PERFORMANCE SPECS
Role
Weight
Length
Width
Size Class
Armor Class
Interior
Speed Unladen
Speed Laden
Weapon Compliment
Warp Core
Multi Role Home Ship
20 733 438 kg
69.5m
13.44m
Charodium
Multi Role Home Ship
Sub Capital
16x Auto Cannons
145 m/s
400 Crates
Yes
120 m/s
Cargo Capacity
ISAN V2.5
SPEEDOMETER
POINT TO POINT WAYPOINTS
AUTO AVOIDANCE
AUTO LANDING
DIAGNOSTICS
APPROACH
DIAGNOSTICS
AUTO CONVERGANCE MINING
Description
The Pathfinder is the pride of the Red Moon ship line. Designed to be a true multi-role ship, and one of the largest sub-capital ships in the system. In its base configuration, the Pathfinder offers everything an intrepid explorer needs to become independent from the origin stations: A mining array, tractor beams, weapon hardpoints, decanters, autonomous navigation and more, all in a fully armored frame capable of withstanding live combat.
Wherever you're going, the Pathfinder has something to help you get there.






PURCHASE OPTIONS

Please contact us on
The Starbase Ship Shop
to start your purchase process.
- ORES and CREDIT COST
(please contact us for a quote)
- CREDITS ONLY
(please contact us for a quote)
- ORES, CREDIT and CRAFTING
(coming soon)
PTMANUAL

PTMPANEL
Overview
Overview



AUTOPILOT






Use the Autopilot Selection Toggle to navigate the Mode Selection. Once you the desired mode is selected activate it with the button underneath the toggle. Please see more information about each mode and its features below.
Overview
General Use

APPROACH
A key feature of the Pathfinder is the fully integrated Autopilot System. Consisting of four modes the Autopilot suite provides a robust set of tools and features to enhance your journey.
Next aim the range finders at the object you wish to approach. Enabling Aim Mode will make this easier. The active range for approach is 1000m.
As soon as the range finders are on the target the range value will change on the panel above the M-panel on the right and the ship will start its approach.
as soon as the desired distance from target is reached the ship will deactivate approach return to its default Autopilot state.
All Autopilot features can be accessed from any of the main bridges. The approach distance can be altered in the M-panel on the AP CFG screen and is default set at 15m as the preferred distance for mining operations.
Overview
The First Mode of Autopilot is Approach. This allows the user to aim a set of 3 targeting rangefinder located on the front center of the ship, positioned between the mining and navigation bridges, at a target. Engaging Approach will then fly the ship towards the target.

The first step is to select approach from the Autopilot Mode using the Autopilot selection toggle. then activate the approach mode with the button below the toggle this will enable the 3 targeting Range Finders as shown below.
How to Use Targeted Approach



Waypoint System
How to Use Autolanding
How to Use Targeted Approach
How to Use Targeted Approach
Overview
The Second Mode of Autopilot is Waypoint Navigation. This allows the user set up to 10 different named waypoints into the navigation computer and autopilot to the stored waypoints. Please note that at the current stage of the game the Waypoint system will not function outside of ISAN range.

To navigate the waypoint interface use the -- Button to go to previous waypoint and the ++ Button to go to next waypoint. When you have the desired waypoint number selected press the select button under the WPN panel and it will load the waypoint information to the Destination and Heading Info panels
To save a waypoint navigate to the waypoint number you wish to overwrite, and press save this will store your current location as a waypoint. The new waypoint can then be named in the Memory chip located in the YOLOL room on the Auxiliary bridge.
To autopilot to a desired waypoint simply engage the autopilot mode using the activate button under the Autopilot selection toggle.


Autolanding
The Third Mode of Autopilot is Autolanding. This allows the user set a desired height and engaging a autolanding sequence which will cause the ship to fly up or down to achieve the desired height.
To change the desired height navigate to the AP CFG screen and alter the LandHeight value accordingly. Note that the minimum suggested value is 30m please use caution going below this value. Also use caution on uneven terrain.
To activate Autolanding simply engage the autopilot mode using the activate button under the Autopilot selection toggle.
How to Use Waypoints
Overview
How to Use Autolanding
Auto Avoidance

Overview
The Fourth Mode of Autopilot is Auto Avoidance. This allows the user to activate an array of RangeFinder that scan the area ahead of the ship for asteroids or debris in it's path. The ship will make correction to avoid colliding with these obstacles.
Disclaimer: Please note that although extensively tested due to the nature of Starbase no Avoidance system is perfect. We also recommend caution when being used under full load.
To activate Auto Avoidance simply engage the autopilot mode using the activate button under the Autopilot selection toggle.


Extra Features
Overview
In Addition to the standard features listed above modifiers can be added to any of the various Auto pilot modes. Navigating to the AP CFG2 screen in the M-panel will give access to apply the modifiers of halting the active autopilot mode after a set distance or time.
To apply modifiers set the desired variables in the M-panel before activating desired Autopilot mode.



M-PANEL OS






The M-Panel Consists of 2 stages.
The first stages is navigation using Toggle A to flip between different system interfaces.
Once you have a desired interface displayed that can be interacted with as shown by the indicator (<). You can Use Toggle B to select a value or navigate the interface display.
Pressing the Select Button (C) you will switch the the second mode and you will be able to use Toggle A to adjust a desired value.
Pressing the Select button will release the cursor and return navigation mode.
Overview
C
A
B
The M-Panel Operating System is the primary method of interacting with the Pathfinder's various Systems. Putting all you need in one convenient Location.


M-PANEL
M-PANEL SYSTEMS
Instructions



PTAUTO


MINING WORKFLOW



Overview
The Pathfinder comes equipped with a quad mining laser array with Dynamic convergence. The recommended workflow for mining is detailed below.
Workflow Instruction
We recommend utilizing the Approach Autopilot mode to line up asteroids for mining. After Lining up target using the three center range finders and scanning the asteroid for desired materials the mining process can begin.
To enable the standard pattern ensure that all of the mining control features are enabled these can be found on the right hand control console on the mining bridge.
Enable the Mining Lasers, Collector, and Tractor Beam the tractor beam will lock onto the asteroid and the Laser will converge on the z axis set by the rangefinders.
as the asteroid breaks apart the tractor beam will loose connection and begin to seek for asteroid pieces, after locating a piece the tractor beam will move the piece to the center point for the Lasers to process.
Using this system results in little to no effort required on the part of the user.
For a more hands on approach the User can bind Mining Convergence X, Y, and Z to desired keyboard keys (we recommend either numpad or arrow keys)
Note that Mining Convergence Z will only function if Auto Z is switched off.









PTMIN


COMBAT


